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Guide to graphics software tools
~
Chen, Jim X.
Guide to graphics software tools
紀錄類型:
書目-電子資源 : 單行本
正題名/作者:
Guide to graphics software tools/ Jim X. Chen.
作者:
Chen, Jim X.
出版者:
New York :Springer,c2003.
面頁冊數:
1 online resource (xxiv, 503 p.) :ill.
標題:
Computer graphics. -
電子資源:
Click here for online access to this book (查閱全文) (EBSCO eBook)
ISBN:
0387224300 (electronic bk.)
ISBN:
9780387224305 (electronic bk.)
ISBN:
0585472548 (electronic bk.)
ISBN:
9780585472546 (electronic bk.)
Guide to graphics software tools
Chen, Jim X.
Guide to graphics software tools
[electronic resource] /Jim X. Chen. - New York :Springer,c2003. - 1 online resource (xxiv, 503 p.) :ill. - Springer professional computing. - Springer professional computing..
Includes bibliographical references and index.
Cover -- Preface -- Table of Contents -- 1. Objects and Models -- 2. Transformation and Viewing -- 3. Color and Lighting -- 4. Blending and Texture Mapping -- 5. Advanced Topics -- 6. Low-Level Graphics Libraries -- 7. Visualization -- 8. Modeling and Rendering -- 9. Animation and Simulation -- 10. Virtual Reality -- 11. Web3D Tools and Networked Environment -- 12. 3D File Formats -- Appendix: Graphics Software Tools.
Today, graphics software tools open up new areas and form into different combinations of multiple functions. Learning graphics programming is time consuming, and the many new graphics tools might seem overwhelming. If we know how graphics work and what basic functions the graphics tools provide, we can understand and employ some of the tools without spending much precious time to learn all the details that may not be applicable. There are many books on graphics principles and practice already. However, there is no book available as a helpful entry point on widely used graphics software tools for specialists and nonspecialists alike. Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but instead to provide scientific researchers different means and application areas in computer graphics, and help to efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. The guide will include coverage of the most widely used commercial software, freeware and open-source software. proposal attached.
ISBN: 0387224300 (electronic bk.)Subjects--Topical Terms:
146911
Computer graphics.
Index Terms--Genre/Form:
172687
Electronic books.
LC Class. No.: T385 / .C473 2003eb
Dewey Class. No.: 006.6/6
Guide to graphics software tools
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Today, graphics software tools open up new areas and form into different combinations of multiple functions. Learning graphics programming is time consuming, and the many new graphics tools might seem overwhelming. If we know how graphics work and what basic functions the graphics tools provide, we can understand and employ some of the tools without spending much precious time to learn all the details that may not be applicable. There are many books on graphics principles and practice already. However, there is no book available as a helpful entry point on widely used graphics software tools for specialists and nonspecialists alike. Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but instead to provide scientific researchers different means and application areas in computer graphics, and help to efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. The guide will include coverage of the most widely used commercial software, freeware and open-source software. proposal attached.
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