Virtual reality.
Overview
| Works: | 24 works in 24 publications in 24 languages | |
|---|---|---|
Titles
Work & rewards in the virtual workplace :a "new deal" for organizations & employees /
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Computer graphics and virtual environments :from realism to real-time /
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Cyberspace/cyberbodies/cyberpunk :cultures of technological embodiment /
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Virtual reality :simulating and enhancing the world withcomputers /
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Understanding virtual reality :interface, application, and design /
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Virtual architecture :modeling and creation of real-time 3D interactive worlds /
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User interface design for virtual environments :challenges and advances /
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Virtual worlds and e-commerce :technologies and applications for building customer relationships /
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Virtual reality filmmaking :techniques & best practices for VR filmmakers /
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Metaverse for beginners and advanced :a complete journey into the metaverse virtual world (Web 3.0): learn to invest in NFT (non-fungible token), crypto art, land, altcoin, defi and blockchain gaming /
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Virtual reality and artificial intelligence :risks and opportunities for your business /
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