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Trading Card Games for Dummies.
~
Kaufeld, John.
Trading Card Games for Dummies.
紀錄類型:
書目-語言資料,印刷品 : 單行本
正題名/作者:
Trading Card Games for Dummies./
作者:
Kaufeld, John.
其他作者:
Smith, Jeremy.
面頁冊數:
1 online resource (342 pages)
標題:
Fantasy games.;Collectible card games. -
電子資源:
Click to View - 點擊此處查看電子書全文
ISBN:
9780470044070
Trading Card Games for Dummies.
Kaufeld, John.
Trading Card Games for Dummies.
- 1st ed. - 1 online resource (342 pages) - For Dummies. - For Dummies.
Intro -- Trading Card Games FOR DUMMIES® -- Contents at a Glance -- Table of Contents -- Introduction -- About This Book -- Conventions Used in This Book -- What You're Not to Read -- Foolish Assumptions -- How This Book Is Organized -- Icons Used in This Book -- Where to Go from Here -- Part I Playing a Game Like Nothing You've Played Before -- Chapter 1 Mixing Chess, Baseball Cards, and Green Army Men -- Imagine Playing Chess with a Rook, Two Queens, Some Baseball Cards, and a Toy Tank -- Meeting the Many Games That Await You -- Shuffling through the Genre's History and Highlights -- Challenging Your Skills in Casual Play, Tournaments, and Tours -- Chapter 2 Looking under the Hood: What Makes Collectible Games Tick? -- Recognizing the Basic Types of Cards -- Making Sense of Base Sets and Expansions -- Assembling, Sorting, and Enjoying Your Collection -- Analyzing Strengths, Weaknesses, Economy, and Combinations -- Getting in Touch with Your Inner Timmy, Johnny, and Spike -- Attack of the Killer Cheese Turtle: The Many Paths to a Win -- Chapter 3 Getting into the Right Game for You -- Starting with the Obvious Questions -- Getting Personal -- Switching to a Brave New World -- Part II Introducing the Big Six -- Chapter 4 Beginning Where It All Started - with Magic: The Gathering -- The Magic Started Here -- Deciphering the Mysteries of the Cards -- Taking the Game for a Quick Spin -- Looking through the Recent (And Not-So-Recent) Releases -- Building a Strong Basic Deck -- Adding Combos for Power and Protection -- Resources for Expanding Your Skills -- Chapter 5 Battling for Superhero Supremacy with the Vs. System -- Bringing Comics to Cards -- Reading the Cards -- Trying a Sample Game -- Strolling through the Stacks -- Building a Basic Deck -- Mixing and Matching for Killer Decks.
John Kaufeld has been running independent game stores since 1998. He is an officer of the Game Manufacturers Association (GAMA, www.gama.org), a national trade group for manufacturers, designers, distributors, and retailers of everything in the "adventure games" product category. He currently works with GAMA as the Press Liaison for the Origins International Game Expo (www.originsgames.com). John Kaufeld has also written numerous books in the For Dummies series. Jeremy Smith is an associate editor at InQuest Gamer magazine, one of the premier publications in the hobby gaming industry. He has written for the magazine since 1996 and has been on its staff since 2001, when he moved from Rhode Island to New York to take on the immense task of playing games for a living. His chief task of compiling and editing the magazine's price guide harkens back to his card-trading days at the University of Rochester in upstate New York, where he'd spend a weekend turning a handful of junk rares into a new car. Or something close to that, anyway. The writing part probably sprung out of his lifelong love for words, starting back in Minnesota from age two, reading words off the TV while watching The Electric Company. This continued later on when he represented Rhode Island at the National Spelling Bee in 1987 and 1988 and then worked as an editor for the university newspaper in Rochester. Jeremy's previous interests in playing Dungeons & Dragons and collecting sports cards (go Red Sox and Patriots!) during the '80s and early '90s led to his entry into the trading card game arena, starting when he bought his first packs of Magic: The Gathering back in 1994 and told the dealer, "Hi! I'd like to pick up a new addiction!" How prophetic, indeed. In addition to his daily routine of charting card prices, building decks, and occasionally getting some real work done at
ISBN: 9780470044070Subjects--Topical Terms:
1000121146
Fantasy games.;Collectible card games.
Index Terms--Genre/Form:
172687
Electronic books.
LC Class. No.: GV1469.63K38 2006
Dewey Class. No.: 793.93
Trading Card Games for Dummies.
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Intro -- Trading Card Games FOR DUMMIES® -- Contents at a Glance -- Table of Contents -- Introduction -- About This Book -- Conventions Used in This Book -- What You're Not to Read -- Foolish Assumptions -- How This Book Is Organized -- Icons Used in This Book -- Where to Go from Here -- Part I Playing a Game Like Nothing You've Played Before -- Chapter 1 Mixing Chess, Baseball Cards, and Green Army Men -- Imagine Playing Chess with a Rook, Two Queens, Some Baseball Cards, and a Toy Tank -- Meeting the Many Games That Await You -- Shuffling through the Genre's History and Highlights -- Challenging Your Skills in Casual Play, Tournaments, and Tours -- Chapter 2 Looking under the Hood: What Makes Collectible Games Tick? -- Recognizing the Basic Types of Cards -- Making Sense of Base Sets and Expansions -- Assembling, Sorting, and Enjoying Your Collection -- Analyzing Strengths, Weaknesses, Economy, and Combinations -- Getting in Touch with Your Inner Timmy, Johnny, and Spike -- Attack of the Killer Cheese Turtle: The Many Paths to a Win -- Chapter 3 Getting into the Right Game for You -- Starting with the Obvious Questions -- Getting Personal -- Switching to a Brave New World -- Part II Introducing the Big Six -- Chapter 4 Beginning Where It All Started - with Magic: The Gathering -- The Magic Started Here -- Deciphering the Mysteries of the Cards -- Taking the Game for a Quick Spin -- Looking through the Recent (And Not-So-Recent) Releases -- Building a Strong Basic Deck -- Adding Combos for Power and Protection -- Resources for Expanding Your Skills -- Chapter 5 Battling for Superhero Supremacy with the Vs. System -- Bringing Comics to Cards -- Reading the Cards -- Trying a Sample Game -- Strolling through the Stacks -- Building a Basic Deck -- Mixing and Matching for Killer Decks.
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Chapter 6 Thrills, Skills, and Strategy for Everybody with Pokémon -- Once upon a Time, a Yellow Mouse Appeared on a TV Show . . . -- Sorting Out the Cards -- It's Not a Cartoon, but It Plays Like the One on TV -- Exploring the Many Pokémon Sets -- Assembling Your First Deck -- Plugging into the Online Poké-munity -- Chapter 7 Defending Your Honor in Legend of the Five Rings -- Spinning a Legendary Story -- Seeking an Understanding of the Cards -- Witnessing a Most Honorable Challenge -- Reviewing the Game's Releases -- Building a Basic Deck -- Exploring New Combinations of Strength and Defense -- Connecting with Your Fellow Adherents -- Chapter 8 Dueling with Monsters and Magic in Yu-Gi-Oh! -- Watching the Show, Learning the Game -- Looking through the Cards -- En Garde! Watching a Typical Duel -- Sifting among Set after Set of Cards -- Creating a Starting Deck -- Combining Cards for Better Wins -- Finding, Meeting, and Challenging Other Duelists -- Chapter 9 Fighting for Truth, Justice, and Superhero Supremacy with HeroClix -- Bringing Superheroes to Life in 3-D -- Clicking through the Dial -- Replaying That Cool Battle in Issue #1 -- Finding Your Favorite Figures -- Assembling a Basic Team -- Mixing and Matching with Figures, Tokens, and Cards -- Extra! Extra! Secret Superhero Lair Discovered! -- Part III Shuffling through the Rest of the Decks -- Chapter 10 Bringing Comic Books, Manga, and Anime to Life -- Case Closed -- Digimon -- Dragon Booster -- Dragon Ball GT and Dragon Ball Z -- Duel Masters -- Fullmetal Alchemist -- Inuyasha -- Chapter 11 Playing TV Shows and Movies on Your Tabletop -- Codename: Kids Next Door -- GI Joe -- Lord of the Rings -- MLB Showdown -- Star Wars -- Star Trek -- WWE Raw Deal -- Chapter 12 Living Your Dreams in Fantasy and Science Fiction Games -- Clout Fantasy -- Dark Millenium -- Final Twilight -- Hecatomb.
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Horus Heresy -- Neopets -- Shadowfist -- Spycraft -- WarCry -- Warlord: Saga of the Storm -- Chapter 13 Exploring History and Literature with Cards and Dice -- Anachronism -- Call of Cthulhu -- A Game of Thrones -- Illuminati: New World Order (INWO) -- Vampire: The Eternal Struggle (V:TES) -- Chapter 14 Playing by Age: Games for Kids to Grown-ups -- Asking a Few Opening Questions -- Beginning with the Basics for Kids -- Revving Up the Story for Tweens -- Mixing Complexity and Depth (And Just Plain Fun) for Teens and Adults -- Scaring Your Kids to Death (Or Not) -- Part IV Diving Deeper into the Hobby -- Chapter 15 Rising Above the Tabletop in Paint and Plastic -- A Miniature History -- Elements of a Collectible Miniatures Game -- Putting Your Team on a Board -- Playing on Any Handy Flat Surface -- Sailing Your Fleet through Water and Space -- Chapter 16 Collecting, Trading, Storing, and Transporting Your Goodies -- Playing with Possibilities by Collecting More Stuff -- Swapping for the Things You Want or Need but Can't Afford -- Storing Your Cards in Sleeves, Binders, and Boxes -- Assembling Mobile Homes for the Miniatures in Your Life -- Chapter 17 Challenging Your Skills in Tournaments -- Playing at Home -- Starring in Local Events -- Playing by Style -- Moving Up to Regionals and Nationals -- Going Pro for Fame and Fortune -- Chapter 18 Turning Collectibles into Profitables with eBay -- Picking, Pondering, and Pricing -- Grading and Describing Your Goods -- Packing and Shipping for Safe Arrival -- Chapter 19 Volunteering for Fun, Frolic, and Freebies -- Describing the Ultimate Volunteer -- Starting Locally, Finishing Globally -- Getting Involved at a New Level -- Part V The Part of Tens -- Chapter 20 Ten Tips for Buying, Selling, and Trading -- Keep Your Stuff Organized -- Start Slowly and Carefully -- Research What You Own and Want.
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Check the Item's Condition -- Decide What It's Worth to You -- Don't Impulsively Snag the First One You Find -- Patient Negotiation Makes Better Deals -- When You Find a Bargain, Jump on It -- You Can Always Say No -- Building Your Trading Assets -- Chapter 21 Ten Short Games to Play between Rounds -- Bang!: Western Fun, Complete with Meatballs -- Category 5: Beware the Sixth Card in a Row -- Coloretto: Collecting Colors and Thinking Fast -- Continuo: Great for Younger Kids and Non-Gaming Friends -- Easy Come, Easy Go: Sharpening Your Dice Probability Skills -- For Sale: A Real Estate Game with Attention Deficit Disorder -- Fluxx 3.0: Because Pre-written Rules Limit Your Options -- Light Speed: Flip, Place, Blast, and Repeat -- Loco: Fun, Fast Strategy That Sharpens Your Mind -- Set: An Erudite Pastime for the Thinking Player -- Chapter 22 Ten Great Gifts for the Game Player You Adore -- Expanding the Collection with Booster Packs -- Adding More (And Cooler) Card Sleeves -- Organizing the World with Pages and Binders -- Traveling with a Tournament Bag -- Building Storage Space with Boxes of All Kinds -- Counting Life, Actions, or Whatever with Tokens and Markers -- Rolling Along with New Dice -- Subscribing to a Favorite Game Magazine -- Giving a Big Convention Trip -- Giving a Gift Certificate Means Never Saying "You Don't Play That Game Anymore?" -- Index -- Color Insert.
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John Kaufeld has been running independent game stores since 1998. He is an officer of the Game Manufacturers Association (GAMA, www.gama.org), a national trade group for manufacturers, designers, distributors, and retailers of everything in the "adventure games" product category. He currently works with GAMA as the Press Liaison for the Origins International Game Expo (www.originsgames.com). John Kaufeld has also written numerous books in the For Dummies series. Jeremy Smith is an associate editor at InQuest Gamer magazine, one of the premier publications in the hobby gaming industry. He has written for the magazine since 1996 and has been on its staff since 2001, when he moved from Rhode Island to New York to take on the immense task of playing games for a living. His chief task of compiling and editing the magazine's price guide harkens back to his card-trading days at the University of Rochester in upstate New York, where he'd spend a weekend turning a handful of junk rares into a new car. Or something close to that, anyway. The writing part probably sprung out of his lifelong love for words, starting back in Minnesota from age two, reading words off the TV while watching The Electric Company. This continued later on when he represented Rhode Island at the National Spelling Bee in 1987 and 1988 and then worked as an editor for the university newspaper in Rochester. Jeremy's previous interests in playing Dungeons & Dragons and collecting sports cards (go Red Sox and Patriots!) during the '80s and early '90s led to his entry into the trading card game arena, starting when he bought his first packs of Magic: The Gathering back in 1994 and told the dealer, "Hi! I'd like to pick up a new addiction!" How prophetic, indeed. In addition to his daily routine of charting card prices, building decks, and occasionally getting some real work done at
520
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InQuest Gamer, Jeremy also moonlights as a certified judge for Wizards of the Coast's sanctioned Magic tournament program. This has given him experience in everything from running a tournament of more than 100 players by himself to training and mentoring new judges to making darned sure that the players all have a good time and come back for more. It has also taken him to exciting places like Amsterdam, New Orleans, and Kansas City to judge at major tournaments. Well, at least Kansas City had some great steaks.
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Click to View - 點擊此處查看電子書全文
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