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Level of detail for 3D graphics
~
Luebke, David P.
Level of detail for 3D graphics
紀錄類型:
書目-電子資源 : 單行本
正題名/作者:
Level of detail for 3D graphics/ David Luebke ... [et al.].
其他作者:
Luebke, David P.
出版者:
Boston, MA :Morgan Kaufmann Publishers,c2003.
面頁冊數:
1 online resource (xxiv, 390 p.) :ill. (some col.)
標題:
Computer graphics. -
電子資源:
Click here for online access to this book (查閱全文) (EBSCO eBook)
ISBN:
0585450862 (electronic bk.)
ISBN:
9780585450865 (electronic bk.)
ISBN:
9781558608382
ISBN:
1558608389
Level of detail for 3D graphics
Level of detail for 3D graphics
[electronic resource] /David Luebke ... [et al.]. - 1st ed. - Boston, MA :Morgan Kaufmann Publishers,c2003. - 1 online resource (xxiv, 390 p.) :ill. (some col.) - The Morgan Kaufmann series in computer graphics and geometric modeling. - Morgan Kaufmann series in computer graphics and geometric modeling..
Includes bibliographical references (p. 349-369) and index.
Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- Bibliography.
Use copy
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods. Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work. * Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems. * Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds. * Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics. * Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement. * Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.
Electronic reproduction.
[S.l.] :
HathiTrust Digital Library,
2010.
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
http://purl.oclc.org/DLF/benchrepro0212
ISBN: 0585450862 (electronic bk.)
Source: 97128:97128Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
146911
Computer graphics.
Index Terms--Genre/Form:
172687
Electronic books.
LC Class. No.: T385 / .L449 2003eb
Dewey Class. No.: 006.6/93
Level of detail for 3D graphics
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Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods. Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work. * Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems. * Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds. * Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics. * Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement. * Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.
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