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Once upon a pixel :storytelling and worldbuilding in video games /
紀錄類型:
書目-語言資料,印刷品 : 單行本
正題名/作者:
Once upon a pixel :/ Eddie Paterson, Timothy Williams, and Will Cordner.
其他題名:
storytelling and worldbuilding in video games /
作者:
Paterson, Eddie.
其他作者:
Cordner, Will.
出版者:
Boca Raton, FL :CRC Press, Taylor & Francis,c2020.
面頁冊數:
xxi, 181 p. :ill. ;23 cm.
標題:
Video games - Design. -
ISBN:
9781138499768 (pbk.) :
ISBN:
9781138499775 (bound)
Once upon a pixel :storytelling and worldbuilding in video games /
Paterson, Eddie.
Once upon a pixel :
storytelling and worldbuilding in video games /Eddie Paterson, Timothy Williams, and Will Cordner. - Boca Raton, FL :CRC Press, Taylor & Francis,c2020. - xxi, 181 p. :ill. ;23 cm.
Includes bibliographical references (p. 175-178) and index.
"Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing on recent examples such as Red Dead Redemption 2, The Last of Us 1 and 2, Firewatch, The Witness, long-running series such as Bioshock and others, and new developments in VR gaming, this book is the first to explore the potential of storytelling in games from the perspective of authors and teachers of creative writing. This collection arises from the lack of resources for players and creative writers about how games are written, not in terms of code or design, but in terms of story arcs, worldbuilding and the unique narrative techniques of newer games"--
ISBN: 9781138499768 (pbk.) :NT1304
LCCN: 2019007605Subjects--Topical Terms:
187072
Video games
--Design.
LC Class. No.: GV1469.3 / .O64 2019
Dewey Class. No.: 794.8
Once upon a pixel :storytelling and worldbuilding in video games /
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storytelling and worldbuilding in video games /
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"Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing on recent examples such as Red Dead Redemption 2, The Last of Us 1 and 2, Firewatch, The Witness, long-running series such as Bioshock and others, and new developments in VR gaming, this book is the first to explore the potential of storytelling in games from the perspective of authors and teachers of creative writing. This collection arises from the lack of resources for players and creative writers about how games are written, not in terms of code or design, but in terms of story arcs, worldbuilding and the unique narrative techniques of newer games"--
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六樓西文書庫 (6th Floor-Western Books)
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