Computer graphics.
Overview
| Works: | 12 works in 12 publications in 12 languages | |
|---|---|---|
Titles
Professional WebGL programming :developing 3D graphics for the Web /
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(Language materials, printed)
OpenGL 4.0 shading language cookbook :over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language /
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(Language materials, printed)
Away3D 3.6 essentials :take flash to the next dimension by creating detailer, animated, and interactive 3D worlds with Away3D /
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(Language materials, printed)
Ogre 3D 1.7 beginner's guide :create real time 3D applications using Ogre 3D from scratch /
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(Language materials, printed)
Panda3D 1.7 game developer's cookbook :over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
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(Language materials, printed)
Blender 2.5 materials and textures cookbook :over 80 great recipes to create life-like Blender objects /
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(Language materials, printed)
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