Three-dimensional display systems.
概要
| 作品: | 64 作品在 64 項出版品 64 種語言 | |
|---|---|---|
書目資訊
Principles of three-dimensional computer animation :modeling, rendering, and animating with 3D computer graphics /
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Advanced techniques for assessment surface topography :development of a basis for 3D surface texture standards "surfstand" /
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Unity game development essentials :build fully functional, professional 3D games with realistic environments, sound dynamic effects, an dmore! /
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Beginning 3D game development with Unity :the world's most widely used multi-platform game engine /
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Unity 3 game development hotshot :eight projects specifically designed to exploit Unity's full potential /
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Getting started in 3D with 3ds Max :model, texture, rig, animate, and render in 3ds Max /
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Beginning 3D game development with Unity 4 :all-in-one, multi-platform game development /
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Interactive 3D multimedia content :models for creation, management, search and presentation /
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After effects and Cinema 4D lite :3D motion graphics and visual effects using CINEWARE /
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Interaction design for 3D user interfaces :the world of modern input devices for research, applications, and game development /
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